[源码解析]NVIDIAHugeCTR,GPU版本参数服务器--(9)---Localhash表

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羽尘 2022-03-09 20:56:20
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[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表

在这个系列中,我们介绍了 HugeCTR,这是一个面向行业的推荐系统训练框架,针对具有模型并行嵌入和数据并行密集网络的大规模 CTR 模型进行了优化。本文介绍 LocalizedSlotSparseEmbeddingHash 的后向操作。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表

目录
  • [源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表
    • 0x00 摘要
    • 0x01 前文回顾
    • 0x02 定义
    • 0x03 构建
      • 3.1 调用
      • 3.2 构造函数
      • 3.3 如何确定slot
    • 0x04 前向传播
      • 4.1 总述
      • 4.2 alltoall
      • 4.3 Reorder
        • 4.3.1 思路
        • 4.3.2 图示
      • 4.4 slot id
      • 4.5 输出矩阵
    • 0x05 后向传播
      • 5.1 Reorder backward
      • 5.2 All2all backward
      • 5.3 backward
    • 0x06 存储
    • 0xFF 参考

0x00 摘要

在这个系列中,我们介绍了 HugeCTR,这是一个面向行业的推荐系统训练框架,针对具有模型并行嵌入和数据并行密集网络的大规模 CTR 模型进行了优化。本文介绍 LocalizedSlotSparseEmbeddingHash 的后向操作。

其中借鉴了HugeCTR源码阅读 这篇大作,特此感谢。

本系列其他文章如下:

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(1)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (2)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器---(3)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (4)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (5) 嵌入式hash表

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (6) --- Distributed hash表

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器---(7) ---Distributed Hash之前向传播

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器---(8) ---Distributed Hash之后向传播

0x01 前文回顾

从之前的分析我们可以了解到一个嵌入表lookup的总体流程如下。

0x02 定义

LocalizedSlotSparseEmbeddingHash类继承自Embedding类,Embedding类是实现所有嵌入层的基类。在LocalizedSlotSparseEmbeddingHash类中,嵌入表中的一些插槽被分配给单个GPU,称为本地化插槽。例如,GPU-0上的插槽0、GPU-1上的插槽1、GPU-0上的插槽2、GPU-1上的插槽3等。作为对比,DistributedSlotSparseEmbeddingHash 之中的一些slots被分配给多个GPU。

嵌入表被封装在一个hash table中。哈希表中的键称为hash_table_key,哈希表中的值称为hash_table_value_index,表示嵌入特征(embedding feature)在嵌入表中的行号,嵌入特征称为hash_table_value。

LocalizedSlotSparseEmbeddingHash 实现了嵌入层的训练过程所需的所有操作,包括前向传播和后向传播。正向传播对应于API forward。反向传播分为两个阶段的API:backward和update_params。该类还提供将哈希表(包括哈希表键、哈希表值索引和哈希表值)从主机文件上载到GPU(名为load_parameters)的操作,以及将哈希表从GPU下载到主机文件(名为dump_parameters)的操作。

template <typename TypeHashKey, typename TypeEmbeddingComp>class LocalizedSlotSparseEmbeddingHash : public IEmbedding {  using NvHashTable = HashTable<TypeHashKey, size_t>; private:  EmbeddingData<TypeHashKey, TypeEmbeddingComp> embedding_data_;  std::vector<LocalizedFilterKeyStorage<TypeHashKey>> filter_keys_storages_;  std::vector<std::shared_ptr<NvHashTable>> hash_tables_; /**< Hash table.  */  // define tensors  Tensors2<float> hash_table_value_tensors_; /**< Hash table value. */  std::vector<Tensors2<float>> value_table_tensors_;  Tensors2<size_t> hash_table_slot_id_tensors_; /**< the tensors for storing slot ids */  Tensors2<size_t> hash_value_index_tensors_;   /**< Hash value index. The index is corresponding to                                                     the line number of the value. */  Tensors2<TypeEmbeddingComp>      embedding_feature_tensors_;             /**< the output tensor of the forward(). */  Tensors2<TypeEmbeddingComp> wgrad_tensors_; /**< the input tensor of the backward(). */  std::vector<EmbeddingOptimizer<TypeHashKey, TypeEmbeddingComp>> embedding_optimizers_;  size_t max_vocabulary_size_;  size_t max_vocabulary_size_per_gpu_;   /**< Max vocabulary size for each GPU. */  std::vector<size_t> slot_num_per_gpu_; /* slot_num per GPU */  std::vector<size_t> slot_size_array_;  SparseEmbeddingFunctors functors_;  Tensors2<TypeEmbeddingComp> all2all_tensors_; /**< the temple buffer to store all2all results */  Tensors2<TypeEmbeddingComp> utest_all2all_tensors_;  Tensors2<TypeEmbeddingComp> utest_reorder_tensors_;  Tensors2<TypeEmbeddingComp> utest_backward_temp_tensors_;  Tensors2<TypeEmbeddingComp> utest_forward_temp_tensors_;}

0x03 构建

3.1 调用

在 HugeCTR/src/parsers/create_embedding.cpp 之中,有如下调用:

case Embedding_t::LocalizedSlotSparseEmbeddingHash: {  const SparseEmbeddingHashParams embedding_params = {batch_size,                                                      batch_size_eval,                                                      max_vocabulary_size_per_gpu,                                                      slot_size_array,                                                      embedding_vec_size,                                                      sparse_input.max_feature_num_per_sample,                                                      sparse_input.slot_num,                                                      combiner,  // combiner: 0-sum, 1-mean                                                      embedding_opt_params};  embeddings.emplace_back(new LocalizedSlotSparseEmbeddingHash<TypeKey, TypeFP>(      sparse_input.train_sparse_tensors, sparse_input.evaluate_sparse_tensors, embedding_params,      resource_manager));  break;}

3.2 构造函数

LocalizedSlotSparseEmbeddingHash 的构造函数如下,具体逻辑请参见下面注释。

template <typename TypeHashKey, typename TypeEmbeddingComp>LocalizedSlotSparseEmbeddingHash<TypeHashKey, TypeEmbeddingComp>::LocalizedSlotSparseEmbeddingHash(    const SparseTensors<TypeHashKey> &train_keys, const SparseTensors<TypeHashKey> &evaluate_keys,    const SparseEmbeddingHashParams &embedding_params,    const std::shared_ptr<ResourceManager> &resource_manager)    : embedding_data_(Embedding_t::LocalizedSlotSparseEmbeddingHash, train_keys, evaluate_keys,                      embedding_params, resource_manager),      slot_size_array_(embedding_params.slot_size_array) {  try {    // 设定每个GPU的最大数据量    if (slot_size_array_.empty()) {      max_vocabulary_size_per_gpu_ = embedding_data_.embedding_params_.max_vocabulary_size_per_gpu;      max_vocabulary_size_ = embedding_data_.embedding_params_.max_vocabulary_size_per_gpu *                             embedding_data_.get_resource_manager().get_global_gpu_count();    } else {      max_vocabulary_size_per_gpu_ =          cal_max_voc_size_per_gpu(slot_size_array_, embedding_data_.get_resource_manager());      max_vocabulary_size_ = 0;      for (size_t slot_size : slot_size_array_) {        max_vocabulary_size_ += slot_size;      }    }    CudaDeviceContext context;    // 遍历本地GPU    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {      // 设定当前上下文      context.set_device(embedding_data_.get_local_gpu(id).get_device_id());      // 每个GPU的slot数目      size_t gid = embedding_data_.get_local_gpu(id).get_global_id();      size_t slot_num_per_gpu =          embedding_data_.embedding_params_.slot_num /              embedding_data_.get_resource_manager().get_global_gpu_count() +          ((gid < embedding_data_.embedding_params_.slot_num %                      embedding_data_.get_resource_manager().get_global_gpu_count())               ? 1               : 0);      slot_num_per_gpu_.push_back(slot_num_per_gpu);      // new GeneralBuffer objects      const std::shared_ptr<GeneralBuffer2<CudaAllocator>> &buf = embedding_data_.get_buffer(id);      embedding_optimizers_.emplace_back(max_vocabulary_size_per_gpu_,                                         embedding_data_.embedding_params_, buf);      // 接下来就是为各种变量分配内存      // new hash table value vectors      if (slot_size_array_.empty()) {        Tensor2<float> tensor;        buf->reserve(            {max_vocabulary_size_per_gpu_, embedding_data_.embedding_params_.embedding_vec_size},            &tensor);        hash_table_value_tensors_.push_back(tensor);      } else {        const std::shared_ptr<BufferBlock2<float>> &block = buf->create_block<float>();        Tensors2<float> tensors;        size_t vocabulary_size_in_current_gpu = 0;        for (size_t i = 0; i < slot_size_array_.size(); i++) {          if ((i % embedding_data_.get_resource_manager().get_global_gpu_count()) == gid) {            Tensor2<float> tensor;            block->reserve(                {slot_size_array_[i], embedding_data_.embedding_params_.embedding_vec_size},                &tensor);            tensors.push_back(tensor);            vocabulary_size_in_current_gpu += slot_size_array_[i];          }        }        value_table_tensors_.push_back(tensors);        if (max_vocabulary_size_per_gpu_ > vocabulary_size_in_current_gpu) {          Tensor2<float> padding_tensor_for_optimizer;          block->reserve({max_vocabulary_size_per_gpu_ - vocabulary_size_in_current_gpu,                          embedding_data_.embedding_params_.embedding_vec_size},                         &padding_tensor_for_optimizer);        }        hash_table_value_tensors_.push_back(block->as_tensor());      }      {        Tensor2<TypeHashKey> tensor;        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true),                      embedding_data_.embedding_params_.max_feature_num},                     &tensor);        embedding_data_.train_value_tensors_.push_back(tensor);      }      {        Tensor2<TypeHashKey> tensor;        buf->reserve({embedding_data_.embedding_params_.get_batch_size(false),                      embedding_data_.embedding_params_.max_feature_num},                     &tensor);        embedding_data_.evaluate_value_tensors_.push_back(tensor);      }      {        Tensor2<TypeHashKey> tensor;        buf->reserve(            {embedding_data_.embedding_params_.get_batch_size(true) * slot_num_per_gpu + 1},            &tensor);        embedding_data_.train_row_offsets_tensors_.push_back(tensor);      }      {        Tensor2<TypeHashKey> tensor;        buf->reserve(            {embedding_data_.embedding_params_.get_batch_size(false) * slot_num_per_gpu + 1},            &tensor);        embedding_data_.evaluate_row_offsets_tensors_.push_back(tensor);      }      { embedding_data_.train_nnz_array_.push_back(std::make_shared<size_t>(0)); }      { embedding_data_.evaluate_nnz_array_.push_back(std::make_shared<size_t>(0)); }      // new hash table value_index that get() from HashTable      {        Tensor2<size_t> tensor;        buf->reserve({1, embedding_data_.embedding_params_.get_universal_batch_size() *                             embedding_data_.embedding_params_.max_feature_num},                     &tensor);        hash_value_index_tensors_.push_back(tensor);      }      // new embedding features reduced by hash table values(results of forward)      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve(            {embedding_data_.embedding_params_.get_universal_batch_size() * slot_num_per_gpu,             embedding_data_.embedding_params_.embedding_vec_size},            &tensor);        embedding_feature_tensors_.push_back(tensor);      }      // new wgrad used by backward      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true) * slot_num_per_gpu,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        wgrad_tensors_.push_back(tensor);      }      // the tenosrs for storing slot ids      // TODO: init to -1 ?      {        Tensor2<size_t> tensor;        buf->reserve({max_vocabulary_size_per_gpu_, 1}, &tensor);        hash_table_slot_id_tensors_.push_back(tensor);      }      // temp tensors for all2all      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.get_universal_batch_size_per_gpu() *                          embedding_data_.embedding_params_.slot_num,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        all2all_tensors_.push_back(tensor);      }      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.embedding_params_.get_universal_batch_size() *                          embedding_data_.embedding_params_.slot_num,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        utest_forward_temp_tensors_.push_back(tensor);      }      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.get_batch_size_per_gpu(true) *                          embedding_data_.embedding_params_.slot_num,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        utest_all2all_tensors_.push_back(tensor);      }      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.get_batch_size_per_gpu(true) *                          embedding_data_.embedding_params_.slot_num,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        utest_reorder_tensors_.push_back(tensor);      }      {        Tensor2<TypeEmbeddingComp> tensor;        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true) *                          embedding_data_.embedding_params_.slot_num,                      embedding_data_.embedding_params_.embedding_vec_size},                     &tensor);        utest_backward_temp_tensors_.push_back(tensor);      }      {        size_t max_nnz = embedding_data_.embedding_params_.get_universal_batch_size() *                         embedding_data_.embedding_params_.max_feature_num;        size_t rowoffset_count = embedding_data_.embedding_params_.slot_num *                                     embedding_data_.embedding_params_.get_universal_batch_size() +                                 1;        filter_keys_storages_.emplace_back(buf, max_nnz, rowoffset_count);      }    }    hash_tables_.resize(embedding_data_.get_resource_manager().get_local_gpu_count());#pragma omp parallel for num_threads(embedding_data_.get_resource_manager().get_local_gpu_count())    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {      // 初始化内部哈希表      CudaDeviceContext context(embedding_data_.get_local_gpu(id).get_device_id());      // construct HashTable object: used to store hash table <key, value_index>      hash_tables_[id].reset(new NvHashTable(max_vocabulary_size_per_gpu_));      embedding_data_.get_buffer(id)->allocate();    }    // 初始化优化器    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {      context.set_device(embedding_data_.get_local_gpu(id).get_device_id());      embedding_optimizers_[id].initialize(embedding_data_.get_local_gpu(id));    }  // end of for(int id = 0; id < embedding_data_.get_local_gpu_count(); id++)    if (!embedding_data_.embedding_params_.slot_size_array.empty()) {      std::vector<TypeHashKey> embedding_offsets;      TypeHashKey slot_sizes_prefix_sum = 0;      for (size_t i = 0; i < embedding_data_.embedding_params_.slot_size_array.size(); i++) {        embedding_offsets.push_back(slot_sizes_prefix_sum);        slot_sizes_prefix_sum += embedding_data_.embedding_params_.slot_size_array[i];      }      for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); ++id) {        CudaDeviceContext context(embedding_data_.get_local_gpu(id).get_device_id());        CK_CUDA_THROW_(            cudaMemcpy(embedding_data_.embedding_offsets_[id].get_ptr(), embedding_offsets.data(),                       embedding_offsets.size() * sizeof(TypeHashKey), cudaMemcpyHostToDevice));      }    }    // sync    functors_.sync_all_gpus(embedding_data_.get_resource_manager());  } catch (const std::runtime_error &rt_err) {    std::cerr << rt_err.what() << std::endl;    throw;  }  return;}

3.3 如何确定slot

我们接下来要看看如何确定哪个GPU上有哪个slot。在init_params之中调用了init_embedding完成了构建。

  /**   * Initialize the embedding table   */  void init_params() override {    // do hash table value initialization    if (slot_size_array_.empty()) {  // if no slot_sizes provided, use the old method to init      init_embedding(max_vocabulary_size_per_gpu_,                     embedding_data_.embedding_params_.embedding_vec_size,                     hash_table_value_tensors_);    } else {      if (slot_size_array_.size() == embedding_data_.embedding_params_.slot_num) {#ifndef DATA_READING_TEST        init_embedding(slot_size_array_, embedding_data_.embedding_params_.embedding_vec_size,                       value_table_tensors_, hash_table_slot_id_tensors_);#endif      } else {        throw std::runtime_error(            std::string("[HCDEBUG][ERROR] Runtime error: the size of slot_sizes != slot_num\n"));      }    }  }

init_embedding 将会在每个GPU之上建立嵌入表。

template <typename TypeHashKey, typename TypeEmbeddingComp>void LocalizedSlotSparseEmbeddingHash<TypeHashKey, TypeEmbeddingComp>::init_embedding(    const std::vector<size_t> &slot_sizes, size_t embedding_vec_size,    std::vector<Tensors2<float>> &hash_table_value_tensors,    Tensors2<size_t> &hash_table_slot_id_tensors) {    // 拿到本节点GPU数目和全局GPU数目  size_t local_gpu_count = embedding_data_.get_resource_manager().get_local_gpu_count();  size_t total_gpu_count = embedding_data_.get_resource_manager().get_global_gpu_count();  for (size_t id = 0; id < local_gpu_count; id++) { // 遍历本地GPU    // 这里使用global id来设置    size_t device_id = embedding_data_.get_local_gpu(id).get_device_id();    size_t global_id = embedding_data_.get_local_gpu(id).get_global_id();    functors_.init_embedding_per_gpu(global_id, total_gpu_count, slot_sizes, embedding_vec_size,                                     hash_table_value_tensors[id], hash_table_slot_id_tensors[id],                                     embedding_data_.get_local_gpu(id));  }  for (size_t id = 0; id < local_gpu_count; id++) {    CK_CUDA_THROW_(cudaStreamSynchronize(embedding_data_.get_local_gpu(id).get_stream()));  }  return;}

我们来分析 init_embedding_per_gpu,其实就是简单的用 % 运算来进行分配。举出一个例子来看看:假如10个slot,3个GPU,则slot ID是 0~9,GPU id是0~2。0~10 % 3 = 0,1,2,0,1,2,0,1,2,0,所以10个slot 被分配到3个GPU,分别是:

  • GPU 0 :0,3,6,9

  • GPU 1 : 1,4,7,

  • GPU 2 :2,5,8,

所以,slot per gpu 是不相等的。

void SparseEmbeddingFunctors::init_embedding_per_gpu(size_t gid, size_t total_gpu_count,                                                     const std::vector<size_t> &slot_sizes,                                                     size_t embedding_vec_size,                                                     Tensors2<float> &embedding_tables,                                                     Tensor2<size_t> &slot_ids,                                                     const GPUResource &gpu_resource) {  CudaDeviceContext context(gpu_resource.get_device_id());  size_t *slot_ids_ptr = slot_ids.get_ptr();  size_t key_offset = 0;  size_t value_index_offset = 0;  for (size_t i = 0, j = 0; i < slot_sizes.size(); i++) { // 遍历slot    size_t slot_size = slot_sizes[i];    if ((i % total_gpu_count) == gid) { // 本GPU id      // 只有i等于gid时候,才会继续操作      float up_bound = sqrt(1.f / slot_size);      HugeCTR::UniformGenerator::fill(          embedding_tables[j++], -up_bound, up_bound, gpu_resource.get_sm_count(),          gpu_resource.get_replica_variant_curand_generator(), gpu_resource.get_stream());      // 配置slot id      memset_const(slot_ids_ptr, i, slot_size, gpu_resource.get_stream());      value_index_offset += slot_size;      slot_ids_ptr += slot_size;    }    key_offset += slot_size;  }}

0x04 前向传播

4.1 总述

我们先总述一下前向传播的步骤:

  • 首先,使用 filter_keys_per_gpu 配置 EmbeddingData。

  • 其次,使用 forward_per_gpu 从embedding之中进行 look up,即调用 functors_.forward_per_gpu 从本gpu的hashmap做lookup操作,来得到一个稠密向量。

  • 使用 all2all_forward 让每个GPU之上拥有所有样本的所有数据。这里最终目的和dist思路类似,每个GPU最后只有若干完整的sample,不同GPU上sample不同。所以就需要把当前sample在其他slot的数据拷贝到本GPU之上。或者说,在all2all的结果之中,只选择当前sample的其他slot。

  • 使用 forward_reorder 把每个GPU的数据进行内部顺序调整(后面会详细说明)。

  • 使用 store_slot_id 存储 slot id。之所以要保存参数对应的slot id,是因为每个GPU之上原本是不同的slots,现在要把一个样本所有slots都放在同一个GPU之上,所以加载的时候需要知道加载哪个slot。

具体代码如下:

/**   * The forward propagation of embedding layer.   */  void forward(bool is_train, int eval_batch = -1) override {#pragma omp parallel num_threads(embedding_data_.get_resource_manager().get_local_gpu_count())    {      size_t i = omp_get_thread_num();      CudaDeviceContext context(embedding_data_.get_local_gpu(i).get_device_id());      if (embedding_data_.embedding_params_.is_data_parallel) {        filter_keys_per_gpu(is_train, i, embedding_data_.get_local_gpu(i).get_global_id(),                            embedding_data_.get_resource_manager().get_global_gpu_count());      }      functors_.forward_per_gpu(          embedding_data_.embedding_params_.get_batch_size(is_train), slot_num_per_gpu_[i],          embedding_data_.embedding_params_.embedding_vec_size,          embedding_data_.embedding_params_.combiner, is_train,          embedding_data_.get_row_offsets_tensors(is_train)[i],          embedding_data_.get_value_tensors(is_train)[i],          *embedding_data_.get_nnz_array(is_train)[i], *hash_tables_[i],          hash_table_value_tensors_[i], hash_value_index_tensors_[i], embedding_feature_tensors_[i],          embedding_data_.get_local_gpu(i).get_stream());    }    // 此时,embedding_feature_tensors_ 里面就是 embedding 表,里面都是 embedding vector// do all-to-all#ifndef ENABLE_MPI    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {      functors_.all2all_forward(embedding_data_.get_batch_size_per_gpu(is_train), slot_num_per_gpu_,                                embedding_data_.embedding_params_.embedding_vec_size,                                embedding_feature_tensors_, all2all_tensors_,                                embedding_data_.get_resource_manager());    } else {      CK_CUDA_THROW_(cudaMemcpyAsync(          all2all_tensors_[0].get_ptr(), embedding_feature_tensors_[0].get_ptr(),          embedding_data_.get_batch_size_per_gpu(is_train) * slot_num_per_gpu_[0] *              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));    }#else    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {      functors_.all2all_forward(embedding_data_.get_batch_size_per_gpu(is_train),                                embedding_data_.embedding_params_.slot_num,                                embedding_data_.embedding_params_.embedding_vec_size,                                embedding_feature_tensors_, all2all_tensors_,                                embedding_data_.get_resource_manager());    } else {      CK_CUDA_THROW_(cudaMemcpyAsync(          all2all_tensors_[0].get_ptr(), embedding_feature_tensors_[0].get_ptr(),          (size_t)embedding_data_.get_batch_size_per_gpu(is_train) * slot_num_per_gpu_[0] *              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));    }#endif    // reorder    functors_.forward_reorder(embedding_data_.get_batch_size_per_gpu(is_train),                              embedding_data_.embedding_params_.slot_num,                              embedding_data_.embedding_params_.embedding_vec_size,                              all2all_tensors_, embedding_data_.get_output_tensors(is_train),                              embedding_data_.get_resource_manager());    // store slot ids    functors_.store_slot_id(embedding_data_.embedding_params_.get_batch_size(is_train),                            embedding_data_.embedding_params_.slot_num, slot_num_per_gpu_,                            embedding_data_.get_row_offsets_tensors(is_train),                            hash_value_index_tensors_, hash_table_slot_id_tensors_,                            embedding_data_.get_resource_manager());    return;  }

我们先用下图举例,这里假定一共2个sample,一共4个slot。embedding_vec_size = 8,batch_size_per_gpu = 2。这里就有一个重要的地方:就是如何确定哪个GPU之上有哪个slot。

0~3 % 2 = 0, 1, 0, 1,所以4个slot 被分配到2个GPU,分别是:

  • GPU 0 :slot 0,slot 2;
  • GPU 1 : slot 1,slot 3;

需要注意到,这里slot顺序不是1,2,3,4,这就是后面要reorder的原因。因为slot不是简单升序,所以下面的数值分配也不是简单的升序,而是:

  • GPU 0 :1,3,5,7;

  • GPU 1 :2,4,6,8;

为什么这样分配?在最后前向传播结束之后可以知道。

4.2 alltoall

因为 forward_per_gpu 函数已经在前文介绍过,所以我们直接来看 alltoall操作。

我们前文介绍过,每个GPU在本地获取到稠密向量之后,会存入 embedding_feature_tensors_。这是一维数组,在 dist 类型下,长度为 sample_num(batch_size) * slot_num_per_gpu[i] * embedding_vec_size。在local这里就是:batch_size_per_gpu * slot_num_per_gpu[i] * embedding_vec_size。

所以接下来就要在各个GPU之间彼此发送 embedding_feature_tensors_,然后每个GPU只接受自己应该接受的。

template <typename Type>void SparseEmbeddingFunctors::all2all_forward(size_t batch_size_per_gpu,                                              const std::vector<size_t> &slot_num_per_gpu,                                              size_t embedding_vec_size,                                              const Tensors2<Type> &send_tensors,                                              Tensors2<Type> &recv_tensors,                                              const ResourceManager &resource_manager) {  size_t local_gpu_count = resource_manager.get_local_gpu_count();  // Fill in partition table, ith Topo GPU to jth Topo GPU  std::vector<std::vector<size_t>> table(local_gpu_count, std::vector<size_t>(local_gpu_count));  for (size_t i = 0; i < local_gpu_count; i++) {    size_t element_per_send = batch_size_per_gpu * slot_num_per_gpu[i] * embedding_vec_size;    for (size_t j = 0; j < local_gpu_count; j++) {      table[i][j] = element_per_send;    }  }  std::vector<const Type *> src(local_gpu_count);  std::vector<Type *> dst(local_gpu_count);  for (size_t id = 0; id < local_gpu_count; id++) {    src[id] = send_tensors[id].get_ptr();    dst[id] = recv_tensors[id].get_ptr();  }  std::vector<std::vector<const Type *>> src_pos(local_gpu_count,                                                 std::vector<const Type *>(local_gpu_count));  std::vector<std::vector<Type *>> dst_pos(local_gpu_count, std::vector<Type *>(local_gpu_count));    // 设定源数据的offset  // Calculate the src offset pointer from each GPU to each other  for (size_t i = 0; i < local_gpu_count; i++) {    size_t src_offset = 0;    for (size_t j = 0; j < local_gpu_count; j++) {      src_pos[i][j] = src[i] + src_offset;      src_offset += table[i][j];    }  }  // 设定目标数据的offset  // Calculate the dst offset pointer from each GPU to each other  for (size_t i = 0; i < local_gpu_count; i++) {    size_t dst_offset = 0;    for (size_t j = 0; j < local_gpu_count; j++) {      dst_pos[i][j] = dst[i] + dst_offset;      dst_offset += table[j][i];    }  }  // need to know the Type  ncclDataType_t type;  switch (sizeof(Type)) {    case 2:      type = ncclHalf;      break;    case 4:      type = ncclFloat;      break;    default:      CK_THROW_(Error_t::WrongInput, "Error: Type not support by now");  }  // Do the all2all transfer  CK_NCCL_THROW_(ncclGroupStart());  for (size_t i = 0; i < local_gpu_count; i++) {    const auto &local_gpu = resource_manager.get_local_gpu(i);    for (size_t j = 0; j < local_gpu_count; j++) {      CK_NCCL_THROW_(ncclSend(src_pos[i][j], table[i][j], type, j, local_gpu->get_nccl(),                              local_gpu->get_stream()));      CK_NCCL_THROW_(ncclRecv(dst_pos[i][j], table[j][i], type, j, local_gpu->get_nccl(),                              local_gpu->get_stream()));    }  }  CK_NCCL_THROW_(ncclGroupEnd());  return;}

MPI_Alltoall与MPI_AllGahter相比较,区别在于:

  • MPI_AllGather:不同进程从某一进程(聚集结果进程)收集到的数据完全相同。
  • MPI_Alltoall:不同的进程从某一进程(聚集结果进程)收集到的数据不同。

比如发送的是:

rank=0, 发送 0 1 2rank=1, 发送 3 4 5rank=2, 发送 6 7 8

则接受的是:

rank=0, 接受 0 3 6rank=1, 接受 1 4 7rank=2, 接受 2 5 8

针对我们的例子,目前如下:

GPU0发送:1,3,5,7GPU1发送:2,4,6,8GPU0接受:1,3,2,4GPU1接受:5,7,6,8

得到如下,"..." 代表 all2all_tensors_ 长度不止是4个item。

4.3 Reorder

我们可以发现,现在每个GPU之上都拥有自己的数据(每个GPU都是一个完整的sample),但是sample数据内部顺序有点问题,不是按照slot升序,我们把上图再大致调整细化一下(图例与实际变量有出入,这里只是为了更好的演示)。

接下来使用 Reorder 从 all2all_tensor 拷贝到 embedding_data_.get_output_tensors(is_train),在拷贝过程中选择会调整顺序,目的是把 slot 0, slot 2, slot 1 , slot 3 转换为 slot 0, slot 1, slot 2, slot3。

template <typename TypeEmbeddingComp>void SparseEmbeddingFunctors::forward_reorder(size_t batch_size_per_gpu, size_t slot_num,                                              size_t embedding_vec_size, size_t total_gpu_count,                                              const Tensors2<TypeEmbeddingComp> &src_tensors,                                              Tensors2<TypeEmbeddingComp> &dst_tensors,                                              const ResourceManager &resource_manager) {  CudaDeviceContext context;  size_t local_gpu_count = resource_manager.get_local_gpu_count();  for (size_t id = 0; id < local_gpu_count; id++) { // 遍历本地GPU    const auto &local_gpu = resource_manager.get_local_gpu(id);     context.set_device(local_gpu->get_device_id());    // 拷贝    do_forward_reorder(batch_size_per_gpu, slot_num, embedding_vec_size, total_gpu_count,                       src_tensors[id].get_ptr(), dst_tensors[id].get_ptr(),                       local_gpu->get_stream());  }}

do_forward_reorder 代码如下,其是依靠 forward_reorder_kernel 完成具体逻辑。

template <typename TypeEmbeddingComp>void do_forward_reorder(size_t batch_size_per_gpu, size_t slot_num, size_t embedding_vec_size,                        size_t total_gpu_count, const TypeEmbeddingComp *input,                        TypeEmbeddingComp *output, cudaStream_t stream) {  const size_t grid_size = batch_size_per_gpu;  const size_t block_size = embedding_vec_size;  forward_reorder_kernel<<<grid_size, block_size, 0, stream>>>(      batch_size_per_gpu, slot_num, embedding_vec_size, total_gpu_count, input, output);}

4.3.1 思路

具体逻辑是:

  • gpu_num 是全局有多少个GPU,后面也是想依据全局信息来计算,因为 all2all之后已经是一个全局视角了。
  • 拿到当前样本在当前GPU的sample id(其实就是bid,每个bid对应一个sample),后面都是针对这个sample id进行处理,这样能保证只保留本GPU的sample。比如第2个sample,则sample_id = 1。
  • 拿到当前样本的第一个slot的起始位置,比如 1 * 4 * 8 = 32。
  • 得到一个slot对应的embedding vector的大小,就是slot和slot之间的stride = 8
  • 遍历sample的slots,范围是0~slot num,目的是从 all2all 之中拷贝这些slots到embedding_data_.get_output_tensors,所以需要找到本sample的slot在all2all的起始位置。
  • 对于每个slot,需要找到slot在哪个gpu之上。
    • 遍历GPU,遍历GPU的目的是,因为slot是按照GPU分配的,所以找前面GPU的位置,其实就是找前面slot的位置。offset_pre 最终得到的就是在本slot之前的GPU之上有多少个slots。
      • 这里关键代码是 gpu_id = slot_id % gpu_num,这个用来确定“在哪个GPU传来的buffer之上找到某个slot”
      • 针对我们例子,alltoall发送时候,是2个slot一起发送,这里reorder则需要一个slot一个slot的进行寻找数据,此时gpu_id就是用来寻找的关键点。
    • 得到每个GPU对应几个slot。
    • 得到当前sample在当前GPU的offset。
    • 得到当前sample在其他slot对应的数据起始位置。
    • 得到当前slot在 embedding_data_.get_output_tensors 之中的目标位置。
    • 拷贝本sample对应的第slot_id的信息。

代码如下:

// reorder operation after all2all in forward propagationtemplate <typename TypeEmbeddingComp>__global__ void forward_reorder_kernel(int batch_size_per_gpu, int slot_num, int embedding_vec_size,                                       int gpu_num, const TypeEmbeddingComp *input,                                       TypeEmbeddingComp *output) {  // blockDim.x = embedding_vec_size; // each thread corresponding to one element of embedding  // vector gridDim.x = batch_size / gpu_num = samples_per_gpu; // each block corresponding to one  // sample on each GPU Each thread needs to process slot_num slots  int tid = threadIdx.x;  int bid = blockIdx.x;  // 当前GPU的sample id,后面都是针对这个sample id进行处理,这样能保证只保留本GPU的sample  int sample_id = bid;  // sample_id on the current GPU,比如第2个sample,sample_id = 1  if ((bid < batch_size_per_gpu) && (tid < embedding_vec_size)) {    // 当前样本的第一个slot的起始位置,比如 1 * 4 * 8 = 32    int dst_offset =        sample_id * slot_num * embedding_vec_size;  // offset for the first slot of one sample    // 一个slot对应的embedding vector的大小,就是slot和slot之间的stride = 8    int dst_stride = embedding_vec_size;            // stride from slot to slot    // 遍历sample的slots,范围是0~slot num,目的是从 all2all 之中拷贝这些slots到embedding_data_.get_output_tensors    // 所以需要找到本sample的slot在all2all的起始位置    for (int slot_id = 0; slot_id < slot_num; slot_id++) {       int gpu_id = slot_id % gpu_num; // 关键代码,确定slot在哪个gpu之上      int offset_pre = 0;  // offset in previous gpus            // 遍历GPU的目的是,因为slot是按照GPU分配的,所以找前面GPU的位置,其实就是找前面slot的位置      // offset_pre 最终得到的就是在本slot之前的GPU之上有多少个slots      for (int id = 0; id < gpu_id; id++) {         int slot_num_per_gpu = slot_num / gpu_num + ((id < (slot_num % gpu_num)) ? 1 : 0);        int stride = batch_size_per_gpu * slot_num_per_gpu;        offset_pre += stride; // 找到前面的位置      }      // 每个GPU对应几个slot      int slot_num_per_gpu = slot_num / gpu_num + ((gpu_id < (slot_num % gpu_num)) ? 1 : 0);      // 当前sample在当前GPU的offset      int offset_cur = sample_id * slot_num_per_gpu;  // offset in current gpu      // 当前sample在其他slot对应的数据起始位置      // (offset_cur + offset_pre + (int)(slot_id / gpu_num))就是本slot前面有多少个slot      int src_addr = (offset_cur + offset_pre + (int)(slot_id / gpu_num)) * embedding_vec_size;            // 当前slot在 embedding_data_.get_output_tensors 之中的目标位置        int dst_addr = dst_offset + dst_stride * slot_id;      // 拷贝本sample对应的第slot_id的信息      output[dst_addr + tid] = input[src_addr + tid];    }  }}

4.3.2 图示

这里是为了演示,把逻辑简化了, embedding_feature_tensors_, all2all_tensors_ 本来应该是一维数组,这里抽象成了二维数组。

4.4 slot id

最后需要存储slot id。之所以要保存参数对应的slot id,是因为每个GPU之上原本是不同的slots,现在要把一个样本所有slots都放在同一个GPU之上,所以加载的时候需要知道加载哪个slot。

// store slot_id by row_offset and value_indextemplate <typename TypeKey, typename TypeValueIndex>__global__ void store_slot_id_kernel(size_t batch_size,                                     int slot_num,  // total slot number in hash table                                     int slot_num_per_gpu,                                     int gpu_num,  // total gpu number                                     int gpu_id,   // global gpu device id                                     const TypeKey *row_offset, const TypeValueIndex *value_index,                                     TypeValueIndex *slot_id) {  size_t gid = blockIdx.x * blockDim.x + threadIdx.x;  if (gid < (batch_size * slot_num_per_gpu)) {    int sid = gid % slot_num_per_gpu;    sid = gpu_id + sid * gpu_num;  // global slot id    if (sid < slot_num) {      TypeKey offset = row_offset[gid];      int value_num = row_offset[gid + 1] - offset;      for (int i = 0; i < value_num; i++) {        TypeValueIndex index = value_index[offset + i];  // row number        slot_id[index] = sid;      }    }  }}}  // namespacetemplate <typename TypeKey>void SparseEmbeddingFunctors::store_slot_id(size_t batch_size, size_t slot_num,                                            const std::vector<size_t> &slot_num_per_gpu,                                            const Tensors2<TypeKey> &row_offset_tensors,                                            const Tensors2<size_t> &value_index_tensors,                                            Tensors2<size_t> &slot_id_tensors,                                            const ResourceManager &resource_manager) {  CudaDeviceContext context;  size_t local_gpu_count = resource_manager.get_local_gpu_count();  size_t total_gpu_count = resource_manager.get_global_gpu_count();  for (size_t id = 0; id < local_gpu_count; id++) {    if (slot_num_per_gpu[id] == 0) {      continue;    }    const auto &local_gpu = resource_manager.get_local_gpu(id);    size_t local_device_id = local_gpu->get_device_id();    size_t global_id = local_gpu->get_global_id();    const size_t block_size = 64;    const size_t grid_size = (batch_size * slot_num_per_gpu[id] + block_size - 1) / block_size;    context.set_device(local_device_id);    store_slot_id_kernel<<<grid_size, block_size, 0, local_gpu->get_stream()>>>(        batch_size, slot_num, slot_num_per_gpu[id], total_gpu_count, global_id,        row_offset_tensors[id].get_ptr(), value_index_tensors[id].get_ptr(),        slot_id_tensors[id].get_ptr());  }}

4.5 输出矩阵

我们这里通过一个函数来看输出稠密矩阵的大小,其就是 batch_size_per_gpu * slot_num * embedding_vec_size。

// only used for results check/** * Get the forward() results from GPUs and copy them to the host pointer * embedding_feature. This function is only used for unit test. * @param embedding_feature the host pointer for storing the forward() * results. */void get_forward_results(bool is_train, Tensor2<TypeEmbeddingComp> &embedding_feature) {  size_t memcpy_size = embedding_data_.get_batch_size_per_gpu(is_train) *                       embedding_data_.embedding_params_.slot_num *                       embedding_data_.embedding_params_.embedding_vec_size;  functors_.get_forward_results(memcpy_size, embedding_data_.get_output_tensors(is_train),                                embedding_feature, utest_forward_temp_tensors_,                                embedding_data_.get_resource_manager());  return;}

get_batch_size_per_gpu 定义如下:

size_t get_batch_size_per_gpu(bool is_train) const {  return embedding_params_.get_batch_size(is_train) / resource_manager_->get_global_gpu_count();}

0x05 后向传播

因为前向传播先后做了 all2all 和 backward,所以后向传播要先做其反向操作,然后做backward。

虽然我们知道all2all_backward 和 backward_reorder 就是分别做前向传播的逆向操作,但是这里代码还是比较烧脑,结合图来看会更好。

  /**   * The first stage of backward propagation of embedding layer,   * which computes the wgrad by the dgrad from the top layer.   */  void backward() override {    // Read dgrad from output_tensors -> compute wgrad    // reorder    functors_.backward_reorder(embedding_data_.get_batch_size_per_gpu(true),                               embedding_data_.embedding_params_.slot_num,                               embedding_data_.embedding_params_.embedding_vec_size,                               embedding_data_.get_output_tensors(true), all2all_tensors_,                               embedding_data_.get_resource_manager());		// do all2all#ifndef ENABLE_MPI    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {      functors_.all2all_backward(embedding_data_.get_batch_size_per_gpu(true), slot_num_per_gpu_,                                 embedding_data_.embedding_params_.embedding_vec_size,                                 all2all_tensors_, embedding_feature_tensors_,                                 embedding_data_.get_resource_manager());    } else {      CudaDeviceContext context(embedding_data_.get_local_gpu(0).get_device_id());      CK_CUDA_THROW_(cudaMemcpyAsync(          embedding_feature_tensors_[0].get_ptr(), all2all_tensors_[0].get_ptr(),          embedding_data_.get_batch_size_per_gpu(true) * slot_num_per_gpu_[0] *              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));    }#else    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {      functors_.all2all_backward(          embedding_data_.get_batch_size_per_gpu(true), embedding_data_.embedding_params_.slot_num,          embedding_data_.embedding_params_.embedding_vec_size, all2all_tensors_,          embedding_feature_tensors_, embedding_data_.get_resource_manager());    } else {      CudaDeviceContext context(embedding_data_.get_local_gpu(0).get_device_id());      CK_CUDA_THROW_(cudaMemcpyAsync(          embedding_feature_tensors_[0].get_ptr(), all2all_tensors_[0].get_ptr(),          embedding_data_.get_batch_size_per_gpu(true) * slot_num_per_gpu_[0] *              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));    }#endif    // do backward    functors_.backward(embedding_data_.embedding_params_.get_batch_size(true), slot_num_per_gpu_,                       embedding_data_.embedding_params_.embedding_vec_size,                       embedding_data_.embedding_params_.combiner,                       embedding_data_.get_row_offsets_tensors(true), embedding_feature_tensors_,                       wgrad_tensors_, embedding_data_.get_resource_manager());    return;  }

5.1 Reorder backward

Reorder反向传播目的就是让所有GPU之上的梯度被分散拷贝到 all2all_tensors_ 不同的位置。下图之中,每个slot对应一个梯度embedding vector,现在 train_output_tensors_(gradients) 之中是梯度。现在每个GPU之上的梯度都是一个完整的两个sample的梯度。

具体代码如下,这里每个GPU上都会有两个bid,分别对应了sample 1 和 sample 2:

// reorder operation before all2all in backward propagationtemplate <typename TypeEmbeddingComp>__global__ void backward_reorder_kernel(int batch_size_per_gpu, int slot_num,                                        int embedding_vec_size, int gpu_num,                                        const TypeEmbeddingComp *input, TypeEmbeddingComp *output) {  // blockDim.x = embedding_vec_size; // each thread corresponding to one element of embedding  // vector gridDim.x = batch_size / gpu_num = samples_per_gpu; // each block corresponding to one  // sample on each GPU Each thread needs to process slot_num slots  int tid = threadIdx.x;  int bid = blockIdx.x;  int sample_id = bid;  // sample_id on the current GPU  if ((bid < batch_size_per_gpu) && (tid < embedding_vec_size)) {    // 源:本样本梯度的起始位置。GPU0是0,GPU1是1*4*embedding_vec_size    int src_offset = sample_id * slot_num * embedding_vec_size;     int src_stride = embedding_vec_size; // 跨度。这里是4    for (int slot_id = 0; slot_id < slot_num; slot_id++) { // 取值是0~3      int gpu_id = slot_id % gpu_num; // 取值是0~1      int offset_pre = 0;  // offset in previous gpus      for (int id = 0; id < gpu_id; id++) {        // 数值是2        int slot_num_per_gpu = slot_num / gpu_num + ((id < (slot_num % gpu_num)) ? 1 : 0);        // 数值是2*2        int stride = batch_size_per_gpu * slot_num_per_gpu;        // 找到前面GPU之中,所有样本的起始位置,GPU0是0,GPU1是4        offset_pre += stride;       }            // 目标位置:找到当前GPU之中,本样本的起始位置      // slot_num_per_gpu = 2      int slot_num_per_gpu = slot_num / gpu_num + ((gpu_id < (slot_num % gpu_num)) ? 1 : 0);      // 2*sample_id      int offset_cur = sample_id * slot_num_per_gpu;  // offset in current gpu      // 需要注意的是,embedding_vec_size 是4,但是在图上我们都把 embedding_vec_size 归结为一个slot      // 如果对应到图上就是以slot为单位,embedding_vec_size就是1,所以简化如下:             // GPU0=sample_id*2+0+slot_id/gpu_num,sample1是0~1,sample2是4~5      // GPU1=sample_id*2+4+slot_id/gpu_num,sample1是2~3,sample2是6~7      int dst_addr = (offset_cur + offset_pre + (int)(slot_id / gpu_num)) * embedding_vec_size;      // 源位置:找到当前梯度之中,本样本的起始位置      // 需要注意的是,embedding_vec_size 是4,但是在图上我们都把 embedding_vec_size 归结为一个slot      // 如果对应到图上就是以slot为单位,embedding_vec_size就是1,所以简化如下:            // src_offset=sample_id * slot_num      // src_addr = sample_id * slot_num + slot_id      // 则src_addr应该是:sample_id * slot_num + slot_id      // 所以,GPU0,GPU1的取值范围都是sample1=0~3,sample2=4~7      int src_addr = src_offset + src_stride * slot_id;      output[dst_addr + tid] = input[src_addr + tid]; // 把本样本的梯度拷贝到 all2all_tensors_ 张量上应在的位置     }  }}

5.2 All2all backward

这里就是进行交换,本质和前向传播起始一样,把自己群发,但是只接受自己应该接受的。最终每个GPU之上只有自己原先样本的梯度。我们可以看到,最终得到的梯度和原来 embedding_feature_tensors_ 完全对应,无论是 sample,还是 slot,还是具体数值。

具体代码如下:

/** * nccl all2all communication for backward * @param batch_size_per_gpu batch size per GPU * @param slot_num slot number * @param embedding_vec_size embedding vector size * @param send_tensors the send tensors of multi GPUs. * @param recv_tensors the recv tensors of multi GPUs. * @param device_resources all gpus device resources. */template <typename Type>void SparseEmbeddingFunctors::all2all_backward(size_t batch_size_per_gpu, size_t slot_num,                                               size_t embedding_vec_size,                                               const Tensors2<Type> &send_tensors,                                               Tensors2<Type> &recv_tensors,                                               const ResourceManager &resource_manager) {  size_t local_gpu_count = resource_manager.get_local_gpu_count();  size_t total_gpu_count = resource_manager.get_global_gpu_count();  size_t num_proc = resource_manager.get_num_process();  std::vector<const Type *> src(local_gpu_count);  std::vector<Type *> dst(local_gpu_count);  for (size_t id = 0; id < local_gpu_count; id++) {    src[id] = send_tensors[id].get_ptr(); // send_tensors是一个对应了多个GPU的列表    dst[id] = recv_tensors[id].get_ptr(); // recv_tensors是一个对应了多个GPU的列表  }  std::vector<std::vector<size_t>> send_table(local_gpu_count,                                              std::vector<size_t>(total_gpu_count));  std::vector<std::vector<size_t>> recv_table(local_gpu_count,                                              std::vector<size_t>(total_gpu_count));  // Fill in receiving partition table, ith Topo GPU receive from jth global GPU  for (size_t i = 0; i < local_gpu_count; i++) {    size_t global_id = resource_manager.get_local_gpu(i)->get_global_id();    size_t slot_num_per_gpu =        slot_num / total_gpu_count + ((global_id < (slot_num % total_gpu_count)) ? 1 : 0);    size_t element_per_recv = batch_size_per_gpu * slot_num_per_gpu * embedding_vec_size;    for (size_t j = 0; j < total_gpu_count; j++) {      recv_table[i][j] = element_per_recv;    }  }  // Fill in sending partition table, ith Topo GPU send to jth global GPU  for (size_t j = 0; j < total_gpu_count; j++) {    size_t global_id = j;    size_t slot_num_per_gpu =        slot_num / total_gpu_count + ((global_id < (slot_num % total_gpu_count)) ? 1 : 0);    size_t element_per_send = batch_size_per_gpu * slot_num_per_gpu * embedding_vec_size;    for (size_t i = 0; i < local_gpu_count; i++) {      send_table[i][j] = element_per_send;    }  }  std::vector<std::vector<const Type *>> src_pos(local_gpu_count,                                                 std::vector<const Type *>(total_gpu_count));  std::vector<std::vector<Type *>> dst_pos(local_gpu_count, std::vector<Type *>(total_gpu_count));  // Calculate the src offset pointer from each GPU to each other  for (size_t i = 0; i < local_gpu_count; i++) {    size_t src_offset = 0;    for (size_t j = 0; j < total_gpu_count; j++) {      src_pos[i][j] = src[i] + src_offset;      src_offset += send_table[i][j];    }  }  // Calculate the dst offset pointer from each GPU to each other  for (size_t i = 0; i < local_gpu_count; i++) {    size_t dst_offset = 0;    for (size_t j = 0; j < total_gpu_count; j++) {      dst_pos[i][j] = dst[i] + dst_offset;      dst_offset += recv_table[i][j];    }  }  // need to know the Type  ncclDataType_t type;  switch (sizeof(Type)) {    case 2:      type = ncclHalf;      break;    case 4:      type = ncclFloat;      break;    default:      CK_THROW_(Error_t::WrongInput, "Error: Type not support by now");  }  // Do the all2all transfer  CK_NCCL_THROW_(ncclGroupStart());  for (size_t i = 0; i < local_gpu_count; i++) {    const auto &local_gpu = resource_manager.get_local_gpu(i);    for (size_t j = 0; j < total_gpu_count; j++) {      CK_NCCL_THROW_(ncclSend(src_pos[i][j], send_table[i][j], type, j, local_gpu->get_nccl(),                              local_gpu->get_stream()));      CK_NCCL_THROW_(ncclRecv(dst_pos[i][j], recv_table[i][j], type, j, local_gpu->get_nccl(),                              local_gpu->get_stream()));    }  }  CK_NCCL_THROW_(ncclGroupEnd());  return;}

5.3 backward

现在就得到了GPU之上原有样本对应的梯度,于是可以进行backward,这部分在之前介绍过,所以我们不再赘述。

// do backwardfunctors_.backward(embedding_data_.embedding_params_.get_batch_size(true), slot_num_per_gpu_,                   embedding_data_.embedding_params_.embedding_vec_size,                   embedding_data_.embedding_params_.combiner,                   embedding_data_.get_row_offsets_tensors(true), embedding_feature_tensors_,                   wgrad_tensors_, embedding_data_.get_resource_manager());

0x06 存储

这里简单分析一下。存储时候,rank 0负责写文件。

Error_t Session::download_params_to_files_(std::string weights_file,                                           std::string dense_opt_states_file,                                           const std::vector<std::string>& embedding_files,                                           const std::vector<std::string>& sparse_opt_state_files) {  try {    {      // 存储参数      int i = 0;      for (auto& embedding_file : embedding_files) {        embeddings_[i]->dump_parameters(embedding_file);        i++;      }    }    {      // 存储优化器      int i = 0;      for (auto& sparse_opt_state_file : sparse_opt_state_files) {        std::ofstream out_stream_opt(sparse_opt_state_file, std::ofstream::binary);        embeddings_[i]->dump_opt_states(out_stream_opt);        out_stream_opt.close();        i++;      }    }    // rank 0 节点负责写文件    if (resource_manager_->is_master_process()) {      std::ofstream out_stream_weight(weights_file, std::ofstream::binary);      networks_[0]->download_params_to_host(out_stream_weight);      std::ofstream out_dense_opt_state_weight(dense_opt_states_file, std::ofstream::binary);      networks_[0]->download_opt_states_to_host(out_dense_opt_state_weight);      std::string no_trained_params = networks_[0]->get_no_trained_params_in_string();      if (no_trained_params.length() != 0) {        std::string ntp_file = weights_file + ".ntp.json";        std::ofstream out_stream_ntp(ntp_file, std::ofstream::out);        out_stream_ntp.write(no_trained_params.c_str(), no_trained_params.length());        out_stream_ntp.close();      }      out_stream_weight.close();      out_dense_opt_state_weight.close();    }  } catch (const internal_runtime_error& rt_err) {    std::cerr << rt_err.what() << std::endl;    return rt_err.get_error();  } catch (const std::exception& err) {    std::cerr << err.what() << std::endl;    return Error_t::UnspecificError;  }  return Error_t::Success;}

以 optimizer 为例,其他worker节点把数据发给rank0节点,rank 0 节点收到数据之后,会进行处理。

template <typename TypeEmbeddingComp>void SparseEmbeddingFunctors::dump_opt_states(    std::ofstream& stream, const ResourceManager& resource_manager,    std::vector<Tensors2<TypeEmbeddingComp>>& opt_states) {  size_t local_gpu_count = resource_manager.get_local_gpu_count();  CudaDeviceContext context;  for (auto& opt_state : opt_states) {    size_t total_size = 0;    for (size_t id = 0; id < local_gpu_count; id++) {      total_size += opt_state[id].get_size_in_bytes();    }    size_t max_size = total_size;#ifdef ENABLE_MPI    bool is_master_process = resource_manager.is_master_process();    CK_MPI_THROW_(MPI_Reduce(is_master_process ? MPI_IN_PLACE : &max_size, &max_size,                             sizeof(size_t), MPI_CHAR, MPI_MAX,                             resource_manager.get_master_process_id(), MPI_COMM_WORLD));#endif    std::unique_ptr<char[]> h_opt_state(new char[max_size]);    size_t offset = 0;    for (size_t id = 0; id < local_gpu_count; id++) {      size_t local_size = opt_state[id].get_size_in_bytes();      auto& local_gpu = resource_manager.get_local_gpu(id);      context.set_device(local_gpu->get_device_id());      CK_CUDA_THROW_(cudaMemcpyAsync(h_opt_state.get() + offset, opt_state[id].get_ptr(),                                     local_size, cudaMemcpyDeviceToHost, local_gpu->get_stream()));      offset += local_size;    }    sync_all_gpus(resource_manager);    int pid = resource_manager.get_process_id();    if (resource_manager.is_master_process()) {      // rank 0负责写      stream.write(h_opt_state.get(), total_size);    }#ifdef ENABLE_MPI    else {      // 其他worker节点把数据发给rank0节点      int tag = (pid << 8) | 0xBA;      CK_MPI_THROW_(MPI_Send(h_opt_state.get(), total_size, MPI_CHAR,                             resource_manager.get_master_process_id(), tag, MPI_COMM_WORLD));    }    if (resource_manager.is_master_process()) {      for (int r = 1; r < resource_manager.get_num_process(); r++) {        int tag = (r << 8) | 0xBA;        int recv_size = 0;        MPI_Status status;        CK_MPI_THROW_(MPI_Probe(r, tag, MPI_COMM_WORLD, &status));        CK_MPI_THROW_(MPI_Get_count(&status, MPI_CHAR, &recv_size));        // rank 0节点收到数据        CK_MPI_THROW_(MPI_Recv(h_opt_state.get(), recv_size, MPI_CHAR, r, tag, MPI_COMM_WORLD,                               MPI_STATUS_IGNORE));        stream.write(h_opt_state.get(), recv_size);      }    }#endif    MESSAGE_("Done");  }}

0xFF 参考

https://developer.nvidia.com/blog/introducing-merlin-hugectr-training-framework-dedicated-to-recommender-systems/

https://developer.nvidia.com/blog/announcing-nvidia-merlin-application-framework-for-deep-recommender-systems/

https://developer.nvidia.com/blog/accelerating-recommender-systems-training-with-nvidia-merlin-open-beta/

HugeCTR源码阅读

embedding层如何反向传播

https://web.eecs.umich.edu/~justincj/teaching/eecs442/notes/linear-backprop.html

稀疏矩阵存储格式总结+存储效率对比:COO,CSR,DIA,ELL,HYB

无中生有:论推荐算法中的Embedding思想

tf.nn.embedding_lookup函数原理

求通俗讲解下tensorflow的embedding_lookup接口的意思?

【技术干货】聊聊在大厂推荐场景中embedding都是怎么做的

posted @ 2022-03-09 20:09 罗西的思考 阅读(0) 评论(0) 编辑 收藏 举报
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