浅析kubernetes中client-goInformer

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张三
张三 2022-05-25 22:59:41
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浅析kubernetes中client-go Informer

之前了解了client-go中的架构设计,也就是 tools/cache 下面的一些概念,那么下面将对informer进行分析

Controller

在client-go informer架构中存在一个 controller ,这个不是 Kubernetes 中的Controller组件;而是在 tools/cache 中的一个概念,controller 位于 informer 之下,Reflector 之上。code

Config

从严格意义上来讲,controller 是作为一个 sharedInformer 使用,通过接受一个 Config ,而 Reflector 则作为 controller 的 slot。Config 则包含了这个 controller 里所有的设置。

type Config struct {	Queue // DeltaFIFO	ListerWatcher // 用于list watch的	Process ProcessFunc // 定义如何从DeltaFIFO中弹出数据后处理的操作	ObjectType runtime.Object // Controller处理的对象数据,实际上就是kubernetes中的资源	FullResyncPeriod time.Duration // 全量同步的周期	ShouldResync ShouldResyncFunc // Reflector通过该标记来确定是否应该重新同步	RetryOnError bool}

controller

然后 controller 又为 reflertor 的上层

type controller struct {	config         Config	reflector      *Reflector 	reflectorMutex sync.RWMutex	clock          clock.Clock}type Controller interface {	// controller 主要做两件事,    // 1. 构建并运行 Reflector,将listerwacther中的泵压到queue(Delta fifo)中    // 2. Queue用Pop()弹出数据,具体的操作是Process    // 直到 stopCh 不阻塞,这两个协程将退出	Run(stopCh <-chan struct{})	HasSynced() bool // 这个实际上是从store中继承的,标记这个controller已经	LastSyncResourceVersion() string}

controller 中的方法,仅有一个 Run()New();这意味着,controller 只是一个抽象的概念,作为 Reflector, Delta FIFO 整合的工作流

controller 则是 SharedInformer 了。

Queue

这里的 queue 可以理解为是一个具有 Pop() 功能的 Indexer ;而 Pop() 的功能则是 controller 中的一部分;也就是说 queue 是一个扩展的 StoreStore 是不具备弹出功能的。

type Queue interface {	Store	// Pop会阻塞等待,直到有内容弹出,删除对应的值并处理计数器	Pop(PopProcessFunc) (interface{}, error)	// AddIfNotPresent puts the given accumulator into the Queue (in	// association with the accumulator's key) if and only if that key	// is not already associated with a non-empty accumulator.	AddIfNotPresent(interface{}) error	// HasSynced returns true if the first batch of keys have all been	// popped.  The first batch of keys are those of the first Replace	// operation if that happened before any Add, Update, or Delete;	// otherwise the first batch is empty.	HasSynced() bool	Close() // 关闭queue}

而弹出的操作是通过 controller 中的 processLoop() 进行的,最终走到Delta FIFO中进行处理。

通过忙等待去读取要弹出的数据,然后在弹出前 通过PopProcessFunc 进行处理

func (c *controller) processLoop() {	for {		obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))		if err != nil {			if err == ErrFIFOClosed {				return			}			if c.config.RetryOnError {				// This is the safe way to re-enqueue.				c.config.Queue.AddIfNotPresent(obj)			}		}	}}

DeltaFIFO.Pop()

func (f *DeltaFIFO) Pop(process PopProcessFunc) (interface{}, error) {	f.lock.Lock()	defer f.lock.Unlock()	for {		for len(f.queue) == 0 {			// When the queue is empty, invocation of Pop() is blocked until new item is enqueued.			// When Close() is called, the f.closed is set and the condition is broadcasted.			// Which causes this loop to continue and return from the Pop().			if f.IsClosed() {				return nil, ErrFIFOClosed			}			f.cond.Wait()		}		id := f.queue[0]		f.queue = f.queue[1:]		if f.initialPopulationCount > 0 {			f.initialPopulationCount--		}		item, ok := f.items[id]		if !ok {			// Item may have been deleted subsequently.			continue		}		delete(f.items, id)		err := process(item) // 进行处理		if e, ok := err.(ErrRequeue); ok {			f.addIfNotPresent(id, item) // 如果失败,再重新加入到队列中			err = e.Err 		}		// Don't need to copyDeltas here, because we're transferring		// ownership to the caller.		return item, err	}}

Informer

通过对 Reflector, Store, Queue, ListerWatcherProcessFunc, 等的概念,发现由 controller 所包装的起的功能并不能完成通过对API的动作监听,并通过动作来处理本地缓存的一个能力;这个情况下诞生了 informer 严格意义上来讲是 sharedInformer

func newInformer(	lw ListerWatcher,	objType runtime.Object,	resyncPeriod time.Duration,	h ResourceEventHandler,	clientState Store,) Controller {	// This will hold incoming changes. Note how we pass clientState in as a	// KeyLister, that way resync operations will result in the correct set	// of update/delete deltas.	fifo := NewDeltaFIFOWithOptions(DeltaFIFOOptions{		KnownObjects:          clientState,		EmitDeltaTypeReplaced: true,	})	cfg := &Config{		Queue:            fifo,		ListerWatcher:    lw,		ObjectType:       objType,		FullResyncPeriod: resyncPeriod,		RetryOnError:     false,		Process: func(obj interface{}) error {			// from oldest to newest			for _, d := range obj.(Deltas) {				switch d.Type {				case Sync, Replaced, Added, Updated:					if old, exists, err := clientState.Get(d.Object); err == nil && exists {						if err := clientState.Update(d.Object); err != nil {							return err						}						h.OnUpdate(old, d.Object)					} else {						if err := clientState.Add(d.Object); err != nil {							return err						}						h.OnAdd(d.Object)					}				case Deleted:					if err := clientState.Delete(d.Object); err != nil {						return err					}					h.OnDelete(d.Object)				}			}			return nil		},	}	return New(cfg)}

newInformer是位于 tools/cache/controller.go 下,可以看出,这里面并没有informer的概念,这里通过注释可以看到,newInformer实际上是一个提供了存储和事件通知的informer。他关联的 queue 则是 Delta FIFO,并包含了 ProcessFunc, Store 等 controller的概念。最终对外的方法为 NewInformer()

func NewInformer(	lw ListerWatcher,	objType runtime.Object,	resyncPeriod time.Duration,	h ResourceEventHandler,) (Store, Controller) {	// This will hold the client state, as we know it.	clientState := NewStore(DeletionHandlingMetaNamespaceKeyFunc)	return clientState, newInformer(lw, objType, resyncPeriod, h, clientState)}type ResourceEventHandler interface {	OnAdd(obj interface{})	OnUpdate(oldObj, newObj interface{})	OnDelete(obj interface{})}

可以看到 NewInformer() 就是一个带有 Store功能的controller,通过这些可以假定出,Informer 就是controller ,将queue中相关操作分发给不同事件处理的功能

SharedIndexInformer

shareInformer 为客户端提供了与apiserver一致的数据对象本地缓存,并支持多事件处理程序的informer,而 shareIndexInformer 则是对shareInformer 的扩展

type SharedInformer interface {	// AddEventHandler adds an event handler to the shared informer using the shared informer's resync	// period.  Events to a single handler are delivered sequentially, but there is no coordination	// between different handlers.	AddEventHandler(handler ResourceEventHandler)	// AddEventHandlerWithResyncPeriod adds an event handler to the	// shared informer with the requested resync period; zero means	// this handler does not care about resyncs.  The resync operation	// consists of delivering to the handler an update notification	// for every object in the informer's local cache; it does not add	// any interactions with the authoritative storage.  Some	// informers do no resyncs at all, not even for handlers added	// with a non-zero resyncPeriod.  For an informer that does	// resyncs, and for each handler that requests resyncs, that	// informer develops a nominal resync period that is no shorter	// than the requested period but may be longer.  The actual time	// between any two resyncs may be longer than the nominal period	// because the implementation takes time to do work and there may	// be competing load and scheduling noise.	AddEventHandlerWithResyncPeriod(handler ResourceEventHandler, resyncPeriod time.Duration)	// GetStore returns the informer's local cache as a Store.	GetStore() Store	// GetController is deprecated, it does nothing useful	GetController() Controller	// Run starts and runs the shared informer, returning after it stops.	// The informer will be stopped when stopCh is closed.	Run(stopCh <-chan struct{})	// HasSynced returns true if the shared informer's store has been	// informed by at least one full LIST of the authoritative state	// of the informer's object collection.  This is unrelated to "resync".	HasSynced() bool	// LastSyncResourceVersion is the resource version observed when last synced with the underlying	// store. The value returned is not synchronized with access to the underlying store and is not	// thread-safe.	LastSyncResourceVersion() string}

SharedIndexInformer 是对SharedInformer的实现,可以从结构中看出,SharedIndexInformer 大致具有如下功能:

  • 索引本地缓存
  • controller,通过list watch拉取API并推入 Deltal FIFO
  • 事件的处理
type sharedIndexInformer struct {	indexer    Indexer // 具有索引的本地缓存	controller Controller // controller	processor             *sharedProcessor // 事件处理函数集合	cacheMutationDetector MutationDetector	listerWatcher ListerWatcher	objectType runtime.Object	resyncCheckPeriod time.Duration	defaultEventHandlerResyncPeriod time.Duration	clock clock.Clock	started, stopped bool	startedLock      sync.Mutex	blockDeltas sync.Mutex}

而在 tools/cache/share_informer.go 可以看到 shareIndexInformer 的运行过程

func (s *sharedIndexInformer) Run(stopCh <-chan struct{}) {	defer utilruntime.HandleCrash()	fifo := NewDeltaFIFOWithOptions(DeltaFIFOOptions{		KnownObjects:          s.indexer,		EmitDeltaTypeReplaced: true,	})	cfg := &Config{		Queue:            fifo,		ListerWatcher:    s.listerWatcher,		ObjectType:       s.objectType,		FullResyncPeriod: s.resyncCheckPeriod,		RetryOnError:     false,		ShouldResync:     s.processor.shouldResync,		Process: s.HandleDeltas, // process 弹出时操作的流程	}	func() {		s.startedLock.Lock()		defer s.startedLock.Unlock()		s.controller = New(cfg)		s.controller.(*controller).clock = s.clock		s.started = true	}()	// Separate stop channel because Processor should be stopped strictly after controller	processorStopCh := make(chan struct{})	var wg wait.Group	defer wg.Wait()              // Wait for Processor to stop	defer close(processorStopCh) // Tell Processor to stop	wg.StartWithChannel(processorStopCh, s.cacheMutationDetector.Run)	wg.StartWithChannel(processorStopCh, s.processor.run) // 启动事件处理函数	defer func() {		s.startedLock.Lock()		defer s.startedLock.Unlock()		s.stopped = true // Don't want any new listeners	}()    s.controller.Run(stopCh) // 启动controller,controller会启动Reflector和fifo的Pop()}

而在操作Delta FIFO中可以看到,做具体操作时,会将动作分发至对应的事件处理函数中,这个是informer初始化时对事件操作的函数

func (s *sharedIndexInformer) HandleDeltas(obj interface{}) error {	s.blockDeltas.Lock()	defer s.blockDeltas.Unlock()	for _, d := range obj.(Deltas) {		switch d.Type {		case Sync, Replaced, Added, Updated:			s.cacheMutationDetector.AddObject(d.Object)			if old, exists, err := s.indexer.Get(d.Object); err == nil && exists {				if err := s.indexer.Update(d.Object); err != nil {					return err				}				isSync := false				switch {				case d.Type == Sync:					isSync = true				case d.Type == Replaced:					if accessor, err := meta.Accessor(d.Object); err == nil {						if oldAccessor, err := meta.Accessor(old); err == nil {							isSync = accessor.GetResourceVersion() == oldAccessor.GetResourceVersion()						}					}				}                // 事件的分发				s.processor.distribute(updateNotification{oldObj: old, newObj: d.Object}, isSync)			} else {				if err := s.indexer.Add(d.Object); err != nil {					return err				}                // 事件的分发				s.processor.distribute(addNotification{newObj: d.Object}, false)			}		case Deleted:			if err := s.indexer.Delete(d.Object); err != nil {				return err			}			s.processor.distribute(deleteNotification{oldObj: d.Object}, false)		}	}	return nil}

事件处理函数 processor

启动informer时也会启动注册进来的事件处理函数;processor 就是这个事件处理函数。

run() 函数会启动两个 listener,j监听事件处理业务函数 listener.run 和 事件的处理

wg.StartWithChannel(processorStopCh, s.processor.run)func (p *sharedProcessor) run(stopCh <-chan struct{}) {	func() {		p.listenersLock.RLock()		defer p.listenersLock.RUnlock()		for _, listener := range p.listeners {			p.wg.Start(listener.run) 			p.wg.Start(listener.pop)		}		p.listenersStarted = true	}()	<-stopCh	p.listenersLock.RLock()	defer p.listenersLock.RUnlock()	for _, listener := range p.listeners {		close(listener.addCh) // Tell .pop() to stop. .pop() will tell .run() to stop	}	p.wg.Wait() // Wait for all .pop() and .run() to stop}

可以看出,就是拿到的事件,根据注册的到informer的事件函数进行处理

func (p *processorListener) run() {	stopCh := make(chan struct{})	wait.Until(func() {		for next := range p.nextCh { // 消费事件			switch notification := next.(type) {			case updateNotification:				p.handler.OnUpdate(notification.oldObj, notification.newObj)			case addNotification:				p.handler.OnAdd(notification.newObj)			case deleteNotification:				p.handler.OnDelete(notification.oldObj)			default:				utilruntime.HandleError(fmt.Errorf("unrecognized notification: %T", next))			}		}		// the only way to get here is if the p.nextCh is empty and closed		close(stopCh)	}, 1*time.Second, stopCh)}

informer中的事件的设计

了解了informer如何处理事件,就需要学习下,informer的事件系统设计 prossorListener

事件的添加

当在handleDelta时,会分发具体的事件

// 事件的分发s.processor.distribute(updateNotification{oldObj: old, newObj: d.Object}, isSync)

此时,事件泵 Pop() 会根据接收到的事件进行处理

// run() 时会启动一个事件泵p.wg.Start(listener.pop)func (p *processorListener) pop() {	defer utilruntime.HandleCrash()	defer close(p.nextCh) 	var nextCh chan<- interface{}	var notification interface{}	for {		select {        case nextCh <- notification: // 这里实际上是一个阻塞的等待            // 单向channel 可能不会走到这步骤			var ok bool            // deltahandle 中 distribute 会将事件添加到addCh待处理事件中            // 处理完事件会再次拿到一个事件			notification, ok = p.pendingNotifications.ReadOne()			if !ok { // Nothing to pop				nextCh = nil // Disable this select case			}        // 处理 分发过来的事件 addCh		case notificationToAdd, ok := <-p.addCh: // distribute分发的事件			if !ok {				return			}            // 这里代表第一次,没有任何事件时,或者上面步骤完成读取			if notification == nil { // 就会走这里				notification = notificationToAdd 				nextCh = p.nextCh 			} else {                 // notification否则代表没有处理完,将数据再次添加到待处理中				p.pendingNotifications.WriteOne(notificationToAdd)			}		}	}}

该消息事件的流程图为

通过一个简单实例来学习client-go中的消息通知机制

package mainimport (	"fmt"	"time"	"k8s.io/utils/buffer")var nextCh1 = make(chan interface{})var addCh = make(chan interface{})var stopper = make(chan struct{})var notification interface{}var pendding = *buffer.NewRingGrowing(2)func main() {	// pop	go func() {		var nextCh chan<- interface{}		var notification interface{}		//var n int		for {			fmt.Println("busy wait")			fmt.Println("entry select", notification)			select {			// 初始时,一个未初始化的channel,nil,形成一个阻塞(单channel下是死锁)			case nextCh <- notification:				fmt.Println("entry nextCh", notification)				var ok bool				// 读不到数据代表已处理完,置空锁				notification, ok = pendding.ReadOne()				if !ok {					fmt.Println("unactive nextch")					nextCh = nil				}			// 事件的分发,监听,初始时也是一个阻塞			case notificationToAdd, ok := <-addCh:				fmt.Println(notificationToAdd, notification)				if !ok {					return				}				// 线程安全				// 当消息为空时,没有被处理				// 锁为空,就分发数据				if notification == nil {					fmt.Println("frist notification nil")					notification = notificationToAdd					nextCh = nextCh1 // 这步骤等于初始化了局部的nextCh,会触发上面的流程				} else {					// 在第三次时,会走到这里,数据进入环					fmt.Println("into ring", notificationToAdd)					pendding.WriteOne(notificationToAdd)				}			}		}	}()	// producer	go func() {		i := 0		for {			i++			if i%5 == 0 {				addCh <- fmt.Sprintf("thread 2 inner -- %d", i)				time.Sleep(time.Millisecond * 9000)			} else {				addCh <- fmt.Sprintf("thread 2 outer -- %d", i)				time.Sleep(time.Millisecond * 500)			}		}	}()	// subsriber	go func() {		for {			for next := range nextCh1 {				time.Sleep(time.Millisecond * 300)				fmt.Println("consumer", next)			}		}	}()	<-stopper}

总结,这里的机制类似于线程安全,进入临界区的一些算法,临界区就是 nextChnotification 就是保证了至少有一个进程可以进入临界区(要么分发事件,要么生产事件);nextChnextCh1 一个是局部管道一个是全局的,管道未初始化代表了死锁(阻塞);当有消息要处理时,会将局部管道 nextCh 赋值给 全局 nextCh1 此时相当于解除了分发的步骤(对管道赋值,触发分发操作);ringbuffer 实际上是提供了一个对 notification 加锁的操作,在没有处理的消息时,需要保障 notification 为空,同时也关闭了流程 nextCh 的写入。这里主要是考虑对golang中channel的用法

posted @ 2022-05-25 22:25 Cylon 阅读(0) 评论(0) 编辑 收藏 举报
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